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Bringing the WAS back to Life!
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Re: Bringing the WAS back to Life!
Hey Dyuha newest download can be form here http://bundles.openttdcoop.org/worldairlinersset/Dyuha wrote:hello. where i can download the new set? if it is possible. and what do you think about an225 (mriya)?
About the An-225 it looks good, but the full greyscale isn't online. also i can't code yet so would take a while to figure that out without the coders of the seet
RvP93- Moderator
- Posts : 434
Join date : 2010-04-16
Age : 30
Location : Haarlem,The Netherlands
Re: Bringing the WAS back to Life!
Maybe it would a good start to Finnish all manufacturer livery's.
I'm almost done with the Tracking table r1167 So Then we have a nice overview
I'm almost done with the Tracking table r1167 So Then we have a nice overview
RvP93- Moderator
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Join date : 2010-04-16
Age : 30
Location : Haarlem,The Netherlands
Re: Bringing the WAS back to Life!
I think airline repaints are more important.
Huub007- Moderator
- Posts : 80
Join date : 2012-10-21
Location : The Hague, The Netherlands
Re: Bringing the WAS back to Life!
Huub007 wrote:I think airline repaints are more important.
Yeah, but a good overview with airline liveries would be prio in my eyes.
Also many old a/c are in need of paints like MD11, 1-11 and B727
RvP93- Moderator
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Join date : 2010-04-16
Age : 30
Location : Haarlem,The Netherlands
Re: Bringing the WAS back to Life!
How are things going at the moment?, I saw you're an admin now!
Huub007- Moderator
- Posts : 80
Join date : 2012-10-21
Location : The Hague, The Netherlands
Re: Bringing the WAS back to Life!
Yeah I am right now
I'm trying to code yesterday I managed to get an Airbus A300 in it, but it flown away like a helicopter :p
So still Work in progress...
would be nice if you could paint some liveries and types we lack.
I'm trying to code yesterday I managed to get an Airbus A300 in it, but it flown away like a helicopter :p
So still Work in progress...
would be nice if you could paint some liveries and types we lack.
RvP93- Moderator
- Posts : 434
Join date : 2010-04-16
Age : 30
Location : Haarlem,The Netherlands
Re: Bringing the WAS back to Life!
Okay, keep trying. I'll be home tomorrow and this week I hopel I can finish lufthansa 727-100
Huub007- Moderator
- Posts : 80
Join date : 2012-10-21
Location : The Hague, The Netherlands
Re: Bringing the WAS back to Life!
RvP93 wrote:Yeah I am right now
I'm trying to code yesterday I managed to get an Airbus A300 in it, but it flown away like a helicopter :p
So still Work in progress...
would be nice if you could paint some liveries and types we lack.
Are you push and pulling from the repo yet Rebs not seen any activity in the change log because I believe it builds a Grf everyday if you do etc
Re: Bringing the WAS back to Life!
Do you have a link to a new devcoop or do you use the old one?
Huub007- Moderator
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Join date : 2012-10-21
Location : The Hague, The Netherlands
Re: Bringing the WAS back to Life!
Huub007 wrote:Do you have a link to a new devcoop or do you use the old one?
Hopefully use the old one http://dev.openttdcoop.org/projects/worldairlinersset
Is there a new one? Hopefully Rens can just use this one and edit the code
Re: Bringing the WAS back to Life!
Beardie27 wrote:Is there a new one? Hopefully Rens can just use this one and edit the code
I've planned to put the .nfo away in a seperate map and continue with the .nml
Nice to have you back Beardie!
RvP93- Moderator
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Join date : 2010-04-16
Age : 30
Location : Haarlem,The Netherlands
Re: Bringing the WAS back to Life!
Hallo.
I have just tried WAS. I have question about realism in this set. As planes mostly used wikipedia seating counts, its quite strange that some use 1 class config and another use 2 class config. This makes second group economicaly not viable, as theirs runing cost are in line with their size. If you want I have quite realistic data about lot of planes.
Another question is about planes ranges. Do you want to implement them?
Well I'am profesional C++ programer so I think I can help with coding, but I was never coding OTTD or newgrf.
Have a nice day.
Edited: Just found ranges parameter, have to play new game with ranges enabled
I have just tried WAS. I have question about realism in this set. As planes mostly used wikipedia seating counts, its quite strange that some use 1 class config and another use 2 class config. This makes second group economicaly not viable, as theirs runing cost are in line with their size. If you want I have quite realistic data about lot of planes.
Another question is about planes ranges. Do you want to implement them?
Well I'am profesional C++ programer so I think I can help with coding, but I was never coding OTTD or newgrf.
Have a nice day.
Edited: Just found ranges parameter, have to play new game with ranges enabled
MildaIV- Planespotter
- Posts : 3
Join date : 2014-03-01
Re: Bringing the WAS back to Life!
Hello,
Thanks for playing the WAS! Well I think you know the things about the ranges
We are working on a new code from .nfo to .nml. It would definitely realistic, but i'm not sure if its possible.
When it is we will consider it.
Thanks for your feed back! really nice to have some!
Thanks for playing the WAS! Well I think you know the things about the ranges
We are working on a new code from .nfo to .nml. It would definitely realistic, but i'm not sure if its possible.
When it is we will consider it.
Thanks for your feed back! really nice to have some!
RvP93- Moderator
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Join date : 2010-04-16
Age : 30
Location : Haarlem,The Netherlands
Some inbalancies found
I think there are some unrealistic numbers :)In my game I used nearly only narrowbodies because widebodies sucks in their CASM. Well I understand thats sacrifice to their longer range, but ... Look at some Airplanes hard data
B757-200 has cabin  3.54m x 36.09m, thats make it 127.76 square m
B767-300 has cabin  4.72m x 40.36m, thats make it 190.50 square m
Now in WAS they have capacity of 239 and 269. So one seat ocupie 0.53 sq m in 757 and 0.70 sq m in 767. Thats realy big diference
But above was quite simplification. In real life you cannot use each shape of cabin with same eficency. 767 cabin is more comfortable than 757s. Pasangers like it, Airlines dont :)So to be yet more realistic lets asume 757 6 abreast and 767 8 abreast.
B757-200 239pax makes roughly 39.8 rows and at 36.09m cabin length it makes 0.9m per row.
B767-300 269pax makes about 33,6 rows and at 40.36m cabin length it makes 1.2m per row.
While I agree that long range planes should have little more comfort, this 1/3 diference is unrealisticly high and makes 767(andother widebodies) looks much worse than in reeality.
By quick look at wikipedia I realized where is problem. WAS is using all economy config for all narrobodies, but 2 class config for most of widebodies. This is unrealistic, as all pax in OTTD are one class at the moment.
If you define mechanism of pax computation, than there is no problem to get very realistic plane capacities. Also plane prices looks quite realistic(widebodies are more costly per seat than narrowbodies).
Most problematic part is running cost. Those numbers are mostly secret. But we know some planes comparision. When you look at WAS, best CASM(average cost per seat mile) has B757. But Boeing has stopped its production because A321 and B739 smashed it by wide margin :)Also cost of B757 only litle higher than A321 is unrealistic. In my game with ranges off I ended using only B757s - lol.
I think B757 runing cost and cost should be increased by at least 10%. Also there is probably typo when B737-900 have same seat count as B737-800 and not not B737-900.
B757-200 has cabin  3.54m x 36.09m, thats make it 127.76 square m
B767-300 has cabin  4.72m x 40.36m, thats make it 190.50 square m
Now in WAS they have capacity of 239 and 269. So one seat ocupie 0.53 sq m in 757 and 0.70 sq m in 767. Thats realy big diference
But above was quite simplification. In real life you cannot use each shape of cabin with same eficency. 767 cabin is more comfortable than 757s. Pasangers like it, Airlines dont :)So to be yet more realistic lets asume 757 6 abreast and 767 8 abreast.
B757-200 239pax makes roughly 39.8 rows and at 36.09m cabin length it makes 0.9m per row.
B767-300 269pax makes about 33,6 rows and at 40.36m cabin length it makes 1.2m per row.
While I agree that long range planes should have little more comfort, this 1/3 diference is unrealisticly high and makes 767(andother widebodies) looks much worse than in reeality.
By quick look at wikipedia I realized where is problem. WAS is using all economy config for all narrobodies, but 2 class config for most of widebodies. This is unrealistic, as all pax in OTTD are one class at the moment.
If you define mechanism of pax computation, than there is no problem to get very realistic plane capacities. Also plane prices looks quite realistic(widebodies are more costly per seat than narrowbodies).
Most problematic part is running cost. Those numbers are mostly secret. But we know some planes comparision. When you look at WAS, best CASM(average cost per seat mile) has B757. But Boeing has stopped its production because A321 and B739 smashed it by wide margin :)Also cost of B757 only litle higher than A321 is unrealistic. In my game with ranges off I ended using only B757s - lol.
I think B757 runing cost and cost should be increased by at least 10%. Also there is probably typo when B737-900 have same seat count as B737-800 and not not B737-900.
MildaIV- Planespotter
- Posts : 3
Join date : 2014-03-01
Re: Bringing the WAS back to Life!
That is because some planes capacities are full economy and others are 2-class configurations.
Huub007- Moderator
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Location : The Hague, The Netherlands
Re: Bringing the WAS back to Life!
But why is that?Huub007 wrote:That is because some planes capacities are full economy and others are 2-class configurations.
MildaIV- Planespotter
- Posts : 3
Join date : 2014-03-01
Re: Bringing the WAS back to Life!
My first reaction was actually this person must be working for an airline or in aviation!
But you got a point there! Same with the data for the 77F which is 97 ton, but should be 107-109 ton. (ac* isn't coded)
Just as said before, I need to take a look at this in the newer version while we rewrite the whole set.
But I must say it's really hard the figure this out because each airline is using its own configuration.
Maybe we can code it that each ac has its own configuration, but for now I'm not sure if that is possible.
*ac = Aircraft
But you got a point there! Same with the data for the 77F which is 97 ton, but should be 107-109 ton. (ac* isn't coded)
Just as said before, I need to take a look at this in the newer version while we rewrite the whole set.
But I must say it's really hard the figure this out because each airline is using its own configuration.
Maybe we can code it that each ac has its own configuration, but for now I'm not sure if that is possible.
This is the reason for itMildaIV wrote:Also there is probably typo when B737-900 have same seat count as B737-800 and not not B737-900.
*ac = Aircraft
RvP93- Moderator
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Re: Bringing the WAS back to Life!
Do you have a test version of the new-coded version?
Huub007- Moderator
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Re: Bringing the WAS back to Life!
Yeah!
But it's a real small one with an A300 taking off like a helicopter.
So its not really something usefull
But it's a real small one with an A300 taking off like a helicopter.
So its not really something usefull
RvP93- Moderator
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Re: Bringing the WAS back to Life!
hmm, okay. When you have more, can you upload a test-version so I can help debug and test it?
Huub007- Moderator
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Re: Bringing the WAS back to Life!
Yeah sure, no worries!
How is the painting going?
How is the painting going?
RvP93- Moderator
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Re: Bringing the WAS back to Life!
I do not have a lot of time right now, so not that great.
Huub007- Moderator
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Re: Bringing the WAS back to Life!
Well welcome I my live!
RvP93- Moderator
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Re: Bringing the WAS back to Life!
take a look at the devzone http://dev.openttdcoop.org/projects/worldairlinersset/issues
Maybe there are things in graphics you can help with
Maybe there are things in graphics you can help with
RvP93- Moderator
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